Is there a lesson to be learned here??
Learning from History [Humorous Image]
May 21st, 2012 by Jhon paisol No comments »The PlayStation Recap –
May 20th, 2012 by Jhon paisol No comments »Not a lot of time for game playing this week, as pre-E3 planning and a busy Blog publishing schedule) have kept me surprisingly tied up. What did I miss?
Mastering Mortal Kombat for PS Vita
May 19th, 2012 by Jhon paisol No comments »Mortal Kombat for PS Vita has come out of the gate strong after shipping on May 1st. In just two weeks, players have clashed in hundreds of thousands of online matches across the world. With the PS Vita system players can access a complete Mortal Kombat experience on the go, whether you’re on the bus, in the library, or hanging out with friends.
Superbrothers + Jim Guthrie X Sound Shapes
May 19th, 2012 by Jhon paisol No comments »A message from a representative at Superbrothers, written in the midst of a spring thunderstorm in the hill country at the Quebec/Vermont border.
Foosball 2012 Dev Diary: PlayStation Move Motion Controls
May 19th, 2012 by Jhon paisol No comments »In March, we announced our upcoming PS3 and PS Vita game Foosball 2012. And now we’ve returned to PlayStation.Blog to showcase a series of short developer diaries where we introduce you to some of the game’s coolest features, like PlayStation Move support, full cross-platform compatibility between PS3 and PS Vita and also the online multiplayer mode.
» Read more: Foosball 2012 Dev Diary: PlayStation Move Motion Controls
PlayStation Blogcast 025: The Last of Us Explore the Future of Oddworld
May 18th, 2012 by Jhon paisol No comments »Starhawk’s Final Days of Development
May 18th, 2012 by Jhon paisol No comments »Warheads! Last Tuesday, May 8th, LightBox Interactive and Santa Monica Studio released Starhawk into the wild. Getting here was a real &*#%^# at times, but it sure as hell has been a fun ride! If you’d like to peek behind the curtains look at the final days of Starhawk’s development, check out this video. We shot it a few weeks before release and it’ll give you a nice glimpse into the inner workings of a game developer in crunch mode.


